Pearl Abyss (263750) — 3.09M Recognized Copies in 1Q, ~3M Possible in 2Q. The Real Debate Is the 2027 Earnings Cliff

Pearl Abyss's 1Q26 results proved Crimson Desert's commercial success and margin power. Meritz estimates 3.089M recognized Crimson Desert copies in 1Q, implying an accounting ASP of about KRW 86,300 per copy on KRW 266.5B in Crimson Desert revenue. Applying the same ASP to company 2Q Crimson Desert guidance of KRW 224.2B-276.5B implies 2.6M-3.2M recognized copies, with a midpoint near 2.9M. A 3M-recognized-copy 2Q is therefore a reasonable base case. But the market debate has already moved from a 2Q cliff to a 2027 earnings cliff. The next re-rating depends on whether DLC, Asia/China expansion, platform extension, capital return, or DokeV visibility can lift 2027 operating profit from the KRW 200B range toward KRW 300B+.

📚 Pearl Abyss × Crimson Desert Series 1Q26 Comprehensive / May 21 IR Watch / What the DLC Comment Really Means / Patch 1.07 Weekend Data / Pearl Abyss Hub

Pearl Abyss’s 1Q26 earnings changed the center of the debate. The question is no longer whether Crimson Desert worked. Revenue of KRW 328.5B, operating profit of KRW 212.1B, and a 64.6% operating margin answered that. The questions now are different: how many copies were actually recognized in 1Q and 2Q, and how much of 2026’s earnings power can remain in 2027.

Key Takeaways

  • The 3.1M-copy 1Q recognition argument is defensible. More precisely, Meritz estimates 3.089M recognized Crimson Desert copies in 1Q. Dividing KRW 266.5B in Crimson Desert revenue by that volume gives an accounting ASP of about KRW 86,300 per copy.
  • A roughly 3M-copy 2Q recognition case is also inside company guidance. Applying the same ASP to 2Q Crimson Desert guidance of KRW 224.2B-276.5B implies 2.6M-3.2M recognized copies, with a midpoint near 2.9M.
  • But recognized copies are not the same as new copies sold during the quarter. 2Q recognition likely includes both 1Q commercial sales not yet recognized in accounting and new 2Q sales.
  • The market debate has moved from a 2Q cliff to a 2027 earnings cliff. Meeting 2Q guidance defends downside. It does not, by itself, force a major multiple re-rating.
  • The 2027 bridge is the real issue. DLC, Asia/China expansion, platform extension, capital return, and DokeV visibility need to turn 2027 operating profit from the KRW 200B range toward KRW 300B+.
  • Investment stance: hold is defensible, additional buying should wait. A 2Q midpoint result is helpful but not enough. The better add point comes when the 2027 bridge becomes visible.

1. 1Q26 Already Proved the Core Case

Pearl Abyss’s 1Q26 results were strong at the headline level and stronger in quality.

Item1Q26
Revenue / operating revenueKRW 328.5B
Operating profitKRW 212.1B
Operating margin64.6%
Continuing net profit~KRW 170.0B
Final net profit after discontinued operations~KRW 158.0B
Crimson Desert revenueKRW 266.5B
Black Desert revenueKRW 61.6B
Overseas revenue mix94%
North America / Europe revenue mix81%
Crimson Desert platform mixConsole 50% / PC 50%

The key point is not just that Crimson Desert sold well. The revenue converted into operating profit at unusually high incremental margins. Much of Crimson Desert’s development cost had already been expensed in prior periods, so launch revenue flowed through with limited post-launch amortization burden.

The full-year 2026 guidance is also strong.

Item2026 Guidance
Operating revenueKRW 879.0B-975.4B
Black Desert revenueKRW 234.9B-240.6B
Crimson Desert revenueKRW 644.1B-734.8B
Operating expensesKRW 391.4B-402.8B
Operating profitKRW 487.6B-572.6B
Operating margin55.5%-58.7%

So the 2026 earnings reset is no longer the main controversy. The controversy is what comes after it.

2. The 3.09M 1Q Recognized-Copy Estimate Fits the Revenue

The phrase “3.1M copies recognized in 1Q” is not an official company unit-sales disclosure. It is an accounting recognition estimate from Meritz. The precise estimate is 3.089M copies.

ItemValue
Meritz estimate of 1Q recognized Crimson Desert copies3.089M
Rounded~3.09M
Practical shorthand~3.1M

This is mathematically consistent with reported 1Q Crimson Desert revenue.

1Q Crimson Desert revenue = KRW 266.5B
Meritz 1Q recognized copies = 3,089,000

Accounting recognized ASP
= KRW 266.5B / 3,089,000
= about KRW 86,300 per copy

The official commercial sales milestones and accounting recognition can differ. Company milestones refer to cumulative commercial unit sales. Income statement recognition is affected by quarter-end cutoff, PC versus console recognition, platform fees, taxes, offline-package settlement lags, regional pricing, and standard/deluxe mix.

The defensible wording is therefore:

Meritz estimates about 3.09M Crimson Desert copies were recognized in 1Q26 accounting revenue, which is consistent with KRW 266.5B in reported Crimson Desert revenue.

3. 2Q Recognition Around 3M Copies Is a Reasonable Base Case

Company 2Q guidance does not assume a sharp collapse in Crimson Desert revenue.

ItemLowMidpointHigh
Operating revenueKRW 271.3BKRW 298.0BKRW 324.7B
Black Desert revenueKRW 47.1BKRW 47.7BKRW 48.2B
Crimson Desert revenueKRW 224.2BKRW 250.4BKRW 276.5B
Operating expensesKRW 141.7BKRW 144.9BKRW 148.0B
Operating profitKRW 129.6BKRW 153.2BKRW 176.7B
Operating margin47.8%51.4%54.4%

Relative to 1Q Crimson Desert revenue of KRW 266.5B, 2Q guidance ranges from -15.9% to +3.8%.

2Q low change = KRW 224.2B / KRW 266.5B - 1 = -15.9%
2Q high change = KRW 276.5B / KRW 266.5B - 1 = +3.8%

Using the same KRW 86,300 accounting ASP gives the following recognized-copy range.

CaseCrimson Desert RevenueASPImplied Recognized Copies
2Q lowKRW 224.2BKRW 86,300~2.6M
2Q midpointKRW 250.4BKRW 86,300~2.9M
2Q highKRW 276.5BKRW 86,300~3.2M

So a 3M-copy 2Q accounting recognition case is reasonable. First-half recognized copies naturally land near 6M.

1Q recognized 3.09M + 2Q recognized 2.6M-3.2M
= 1H recognized 5.69M-6.29M

Midpoint:
3.09M + 2.90M = ~5.99M

The important caveat: 3M recognized copies in 2Q does not mean 3M newly sold copies in 2Q. It likely includes both deferred recognition from commercial sales made in 1Q and new 2Q sales.

4. The Market Has Moved to the 2027 Cliff

Before the 1Q print, the market worried that 2Q would fall off immediately. Company guidance weakened that thesis. The bigger question is now:

2026 is strong. What remains in 2027?

That concern is not irrational. Meritz estimates a large decline in 2027.

Item2026E2027EChange
RevenueKRW 929.8BKRW 502.5B-46.0%
Operating profitKRW 505.4BKRW 204.1B-59.6%
EPSKRW 6,650KRW 3,320-50.1%

That is why 2026E PER of 7-8x is not enough by itself. The market is discounting 2026 earnings as launch-cycle peak earnings rather than recurring earnings.

But the market may still be too conservative. First, KRW 200B+ in 2027 operating profit would still be historically high for Pearl Abyss. Second, DLC optionality is not fully reflected. Third, Asia/China upside may remain under-modeled. Fourth, cash accumulation and capital return can lower the practical 2027 valuation burden.

5. The First 2027 Bridge Is DLC

DLC is not just incremental revenue. It is the mechanism that can weaken the 2027 cliff discount.

AssumptionRange
Cumulative base game sales8.5M-10.0M
Recognized DLC ASPKRW 30,000-45,000
Attach rate25%-40%
Operating margin60%-70%

DLC revenue sensitivity looks like this.

Cumulative SalesAttach RateASPDLC Revenue
8.5M25%KRW 30,000KRW 63.8B
8.5M35%KRW 35,000KRW 104.1B
10.0M35%KRW 40,000KRW 140.0B
10.0M40%KRW 45,000KRW 180.0B

At a 65% operating margin, the operating profit contribution would range from KRW 41.5B to KRW 117.0B.

DLC RevenueOP Contribution
KRW 63.8BKRW 41.5B
KRW 104.1BKRW 67.7B
KRW 140.0BKRW 91.0B
KRW 180.0BKRW 117.0B

DLC alone cannot offset the entire decline from 2026 to 2027. But it can plausibly lift 2027 operating profit from the KRW 200B range toward KRW 270B-320B. That is enough to change the market’s frame.

What matters at the May 21 IR is not another vague “we are exploring DLC” line. Investors need timing, pricing, content scale, and a clear distinction between free updates and paid expansion content.

6. The Second Bridge Is Cash and Capital Return

Pearl Abyss’s cash generation improves sharply in 2026. Some sell-side work suggests year-end cash and equivalents could approach KRW 1T after Crimson Desert and CCP-related balance-sheet simplification. This is not official company guidance, so it should be treated as inference.

At KRW 47,200 per share and 64,247,855 shares, market cap is about KRW 3.03T.

Market cap = KRW 47,200 × 64,247,855
= about KRW 3.03T

If year-end cash reaches KRW 1T, ex-cash market cap is about KRW 2.03T.

Ex-cash market cap = KRW 3.03T - KRW 1.00T
= about KRW 2.03T

Using Meritz’s 2027E net income estimate of KRW 213.3B, ex-cash PER would be about 9.5x.

Ex-cash PER = KRW 2.03T / KRW 213.3B
= about 9.5x

That is why capital allocation matters. Buybacks and cancellation defend EPS. Dividends signal confidence in cash-flow durability. Either can reduce the peak-earnings discount.

7. The Third Bridge Is Asia/China and Platform Extension

One reason 1Q quality was strong is that North America and Europe accounted for 81% of revenue. That is rare for a Korean game company and supports the global AAA re-rating thesis.

At the same time, it suggests Asia/China upside may remain. Exact China revenue mix has not been officially disclosed, so it should not be treated as fact. But if China and broader Asia are still underpenetrated, there is room for incremental sales.

Platform extension works the same way. DLC, expansion packs, bundles, seasonal discounts, additional platforms, cloud gaming, and subscription services can all reduce the 2027 revenue gap. But until management gives a roadmap, those remain options rather than modeled base-case earnings.

8. Valuation: Cheap on 2026, Debatable on 2027

At KRW 47,200 and 64,247,855 shares, the 2026 guidance-based EPS range looks cheap.

ItemLowMidHigh
FY26 OPKRW 487.6BKRW 530.1BKRW 572.6B
After-tax conversion70.0%72.5%75.0%
Net incomeKRW 341.3BKRW 384.3BKRW 429.5B
EPSKRW 5,313KRW 5,982KRW 6,684
PER at KRW 47,2008.9x7.9x7.1x

But using Meritz’s 2027E EPS of KRW 3,320, the stock trades at about 14.2x.

2027E PER = KRW 47,200 / KRW 3,320
= 14.2x

That is the core tension. Pearl Abyss is cheap if 2026 earnings are repeatable. It is less obviously cheap if 2027 falls back toward KRW 200B in operating profit.

Scenario framing:

ScenarioTarget PriceKey Conditions
BearKRW 45,0002Q below guidance low, annual sales risk below 8M, no DLC
BaseKRW 68,0002Q midpoint, 8.5M-9.0M annual sales, some 2027 DLC contribution
BullKRW 95,000-100,00010M+ annual sales, DLC formalized, Asia/China upside, capital return

The KRW 68,000 base case is not an aggressive “2026 peak earnings only” target. It blends 2026 and 2027.

ItemValue
2026E net incomeKRW 370.0B
2027E net incomeKRW 220.0B
Shares64.248M
2026E EPSKRW 5,759
2027E EPSKRW 3,424
12M blended EPSKRW 4,883
Target PER14.0x
12M blended EPS
= KRW 5,759 × 62.5% + KRW 3,424 × 37.5%
= KRW 4,883

Target price
= KRW 4,883 × 14.0
= KRW 68,362 ≈ KRW 68,000

The KRW 95,000-100,000 case requires several additional proof points: 10M copies, official DLC economics, capital return, and DokeV visibility.

9. Practical Stance: Hold Is Defensible; Add Later

The practical stance is simple.

Investor SituationStance
Existing holdersHold is defensible
Additional buyingWait
New investorsOnly staged entry around KRW 45,000-49,000 if 2Q data remains intact
Aggressive sizingWait until at least two of DLC, capital return, 6M sales, or 2Q upper-half guidance are confirmed

The add conditions are clear:

First, 2Q midpoint or better: revenue above KRW 298.0B, operating profit above KRW 153.2B, and Crimson Desert revenue above KRW 250.4B.

Second, official 6M-6.5M sales confirmation, which would strengthen the 8.5M-9.0M annual case.

Third, DLC formalization: timing, price, content scale, and paid-expansion structure.

Fourth, capital return: buybacks, cancellation, or dividend policy.

Fifth, price. Below KRW 45,000, the 2027E valuation burden becomes more forgiving, but only if 2Q sales data remains intact.

Invalidation is also clear: 2Q revenue below KRW 271.3B, operating profit below KRW 129.6B, Crimson Desert revenue below KRW 224.2B, rising risk of annual sales below 8M, no DLC formalization, or long delays in DokeV / Plan 8.

Final Takeaway

Pearl Abyss has already proven 1Q26. Crimson Desert revenue of KRW 266.5B, operating profit of KRW 212.1B, and a 64.6% operating margin are enough to end the “did it work?” debate. Meritz’s 3.089M recognized-copy estimate is mathematically consistent with reported Crimson Desert revenue and implies an accounting ASP near KRW 86,300 per copy.

2Q is also not a cliff under company guidance. Applying the same ASP to 2Q Crimson Desert guidance implies 2.6M-3.2M recognized copies, with a midpoint near 2.9M. A roughly 3M-copy accounting recognition case is reasonable. But it is not the same as 3M newly sold copies in 2Q.

The real debate is 2027. The market already knows 2026 is strong. The discount is about what remains after the launch year. Meritz’s 2027E operating profit of KRW 204.1B is down about 60% from 2026E. That is why 2026E PER of 7-8x is not enough.

Pearl Abyss needs a 2027 bridge. DLC can add KRW 40B-120B in operating profit. Capital return can lower the ex-cash valuation burden. Asia/China and platform expansion can extend the sales curve. DokeV visibility can reduce the single-IP discount.

So the conclusion is not “sell the cliff” or “buy the beat.” It is: hold is defensible, but additional buying should wait for evidence that the 2027 operating profit base can move from the KRW 200B range toward KRW 300B+. The stock is no longer about whether Crimson Desert was successful. It is about whether Pearl Abyss can cross 2027 without being treated as a one-off package-game story.


This article is for research and commentary only and is not investment advice. 1Q26 results and 2026/2Q26 guidance are based on Pearl Abyss company disclosures and earnings materials. Meritz’s recognized-copy estimate of 3.089M and 2026E/2027E estimates are based on Meritz Securities research. The 2Q recognized-copy range, KRW 86,300 accounting ASP, DLC sensitivity, ex-cash PER, and scenario target prices are analyst inferences using public data and sell-side assumptions. Official company recognized-copy volume, exact China revenue mix, DLC timing/pricing/content scale, and DokeV / Plan 8 release timing were not confirmed at the time of writing. Actual results may differ. Data as of May 17, 2026 KST.

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