<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Company Guidance on Korea Invest Insights</title><link>https://koreainvestinsights.com/tags/company-guidance/</link><description>Recent content in Company Guidance on Korea Invest Insights</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Tue, 12 May 2026 23:37:00 +0900</lastBuildDate><atom:link href="https://koreainvestinsights.com/tags/company-guidance/feed.xml" rel="self" type="application/rss+xml"/><item><title>Pearl Abyss 1Q26 Comprehensive — OP ₩212.1bn (+48% Above Consensus), 64.6% Margin. Company's First-Ever Guidance Sets FY26 OP at ₩487.6-572.6bn</title><link>https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-guidance-comprehensive-2026-05-12/</link><pubDate>Tue, 12 May 2026 18:00:00 +0900</pubDate><guid>https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-guidance-comprehensive-2026-05-12/</guid><description>
 &lt;blockquote&gt;
 &lt;p&gt;📚 &lt;strong&gt;Pearl Abyss Series — 1Q26 Comprehensive Edition.&lt;/strong&gt;
Earlier: &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-preview-2026-04-21/" &gt;Earnings Preview (4/21) — Revenue ₩395.0bn / OP ₩205.0bn Central Estimate&lt;/a&gt;
Earlier: &lt;a class="link" href="https://koreainvestinsights.com/post/next-week-earnings-preview-pearl-abyss-surprise-2026-05-11/" &gt;Earnings-Week Setup (5/11) — Consensus ₩143.5bn but Likely ₩250bn+ Actual&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;🔗 &lt;strong&gt;Related&lt;/strong&gt;: &lt;a class="link" href="https://koreainvestinsights.com/page/pearl-abyss-crimson-desert-hub/" &gt;Pearl Abyss Hub — 263750 Price / Target / Crimson Desert Analysis&lt;/a&gt; · &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-ccp-eve-divestment-capital-return-2026-04-30/" &gt;CCP / EVE Divestment&lt;/a&gt; · &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-shinhan-target-price-gap-analysis-2026-04-29/" &gt;Shinhan Target-Price Gap Analysis&lt;/a&gt;
Follow-up: &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-521-ir-capital-return-dlc-dokev-2026-05-12/" &gt;Pearl Abyss May 21 IR Watch — Capital Return, DLC and DokeV Decide the Next Re-Rating&lt;/a&gt;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Pearl Abyss released 1Q26 earnings together with its first-ever quantitative annual guidance. The headline: OP ₩212.1bn beat consensus by +48%, and the company set FY26 OP at ₩487.6-572.6bn. 2Q Crimson Desert revenue guidance of ₩224.2-276.5bn (-16% to +4% vs. 1Q) directly rebuts the market&amp;rsquo;s &amp;ldquo;1Q boom → 2Q cliff&amp;rdquo; fear. The arithmetic that has to land for the guidance to be confirmed is still ahead.&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="tldr"&gt;TL;DR
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1Q26 print.&lt;/strong&gt; Revenue ₩328.5bn, OP ₩212.1bn, NI ₩158.0bn. OPM 64.6%. OP &lt;strong&gt;+48% above consensus&lt;/strong&gt; (₩143.5bn).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;FY26 company guidance.&lt;/strong&gt; Operating revenue ₩879.0-975.4bn, OP &lt;strong&gt;₩487.6-572.6bn&lt;/strong&gt;, OPM 55.5-58.7%. Materially above the implicit pre-print market expectation (~₩410bn).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;2Q guidance.&lt;/strong&gt; Crimson Desert revenue ₩224.2-276.5bn — &lt;strong&gt;-16% to +4%&lt;/strong&gt; vs. 1Q&amp;rsquo;s ₩266.5bn. Plateau, not cliff.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Why the surprise.&lt;/strong&gt; Not primarily a revenue beat — it&amp;rsquo;s a &lt;strong&gt;light cost base&lt;/strong&gt;. R&amp;amp;D was already expensed in prior quarters, marketing was efficient, and the revenue-recognition method (net / blended) deducted platform fees from revenue rather than booking them as expense.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vs. prior predictions.&lt;/strong&gt; Preview&amp;rsquo;s ₩395.0bn revenue ran 17% too high; OP ₩205.0bn ran 3% too low. Revenue-mix-recognition assumption was wrong, but the OP direction was correct.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What to watch next.&lt;/strong&gt; May 21-22 institutional NDR, the 6M-unit announcement timing, whether 2Q lands inside the company range, and DLC / platform-extension scheduling.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="1-todays-disclosed-numbers--exact-figures"&gt;1. Today&amp;rsquo;s disclosed numbers — exact figures
&lt;/h2&gt;&lt;h3 id="11-1q26-preliminary-earnings"&gt;1.1 1Q26 preliminary earnings
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Amount&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue (operating revenue)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩328.499bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩212.096bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Continuing-operations net income&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩170.0bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Final net income (incl. discontinued-operations loss)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩157.969bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;64.6%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Net margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;48.1%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Implied operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩116.4bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Cross-check: OPM = 212.096 / 328.499 = 64.6% ✓&lt;/p&gt;
&lt;p&gt;Why two NI figures: Pearl Abyss completed the divestiture of CCP Games (developer of EVE Online) on May 6. The CCP-related loss (₩-12.0bn) was reclassified into &amp;ldquo;discontinued operations.&amp;rdquo; For the operating economics of the business that remains, use continuing-operations NI ₩170.0bn; for shareholder-attributable NI, use ₩158.0bn.&lt;/p&gt;
&lt;h3 id="12-revenue-by-game"&gt;1.2 Revenue by game
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Game&lt;/th&gt;
 &lt;th style="text-align: right"&gt;1Q revenue&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Crimson Desert&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩266.5bn&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;81%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩61.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;19%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Total&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;100%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Crimson Desert alone produced 81% of total revenue — from just 12 days of sales (March 20-31).&lt;/p&gt;
&lt;h3 id="13-revenue-by-region-and-platform"&gt;1.3 Revenue by region and platform
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Region&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Americas / Europe&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;81%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Asia&lt;/td&gt;
 &lt;td style="text-align: right"&gt;13%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Korea&lt;/td&gt;
 &lt;td style="text-align: right"&gt;6%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Platform&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;PC&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;59%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Console&lt;/td&gt;
 &lt;td style="text-align: right"&gt;38%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Mobile&lt;/td&gt;
 &lt;td style="text-align: right"&gt;3%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Confirmed by the geographic distribution: Crimson Desert is a Western-PC-and-console global hit. 81% from the Americas / Europe is unusual for a Korean game studio — most Korean titles lean heavily Asia.&lt;/p&gt;
&lt;h3 id="14-vs-consensus"&gt;1.4 Vs. consensus
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Consensus&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Actual&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Diff&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩311.9bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+5.3%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩143.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩212.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+47.8%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Net income&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩110.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩158.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+43.1%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Small revenue beat (+5%), very large OP beat (+48%).&lt;/strong&gt; The asymmetry is the story.&lt;/p&gt;
&lt;h3 id="15-vs-comparable-periods"&gt;1.5 Vs. comparable periods
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Comparison&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Revenue&lt;/th&gt;
 &lt;th&gt;OP&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;YoY (1Q25)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+293%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Loss ₩-5.2bn → Profit ₩212.1bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;QoQ (4Q25)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+244%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Loss → Profit&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;One title repositioned the entire company in a single quarter.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="2-what-earlier-predictions-got-right-and-wrong"&gt;2. What earlier predictions got right and wrong
&lt;/h2&gt;&lt;h3 id="21-vs-the-earnings-preview-april-21"&gt;2.1 Vs. the &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-preview-2026-04-21/" &gt;Earnings Preview (April 21)&lt;/a&gt;
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Preview&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Actual&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Diff&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩395.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;-16.8%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OP&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩205.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩212.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+3.5%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OPM&lt;/td&gt;
 &lt;td style="text-align: right"&gt;51.9%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;64.6%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+12.7pp&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Revenue was overpredicted by 17%; OP was under-predicted by 3%; OPM gap was 13 percentage points.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The source of the contradiction: &lt;strong&gt;revenue-recognition method&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id="22-revenue-recognition--the-previews-key-assumption-was-wrong"&gt;2.2 Revenue recognition — the preview&amp;rsquo;s key assumption was wrong
&lt;/h3&gt;&lt;p&gt;Game-revenue accounting has two methods. Per company disclosure:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Console (PlayStation / Xbox)&lt;/strong&gt;: platform fee is &lt;strong&gt;deducted first&lt;/strong&gt;, with the residual booked as revenue&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PC (Steam, etc.)&lt;/strong&gt;: user payment is booked &lt;strong&gt;net of sales tax&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Offline packaging&lt;/strong&gt;: contract terms produce booked revenue below actual unit sales&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The preview leaned more heavily on gross-recognition assumptions (platform fees in revenue, then out as expense). Console turned out closer to net (fee out first). Result: lower revenue line, but fewer fees in expenses → higher reported margin.&lt;/p&gt;
&lt;h3 id="23-per-unit-recognized-revenue--revised"&gt;2.3 Per-unit recognized revenue — revised
&lt;/h3&gt;&lt;p&gt;Reverse-engineering Crimson Desert&amp;rsquo;s 1Q revenue ₩266.5bn against the official ~4M unit count:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Per-unit recognized revenue = ₩266.5bn ÷ 4M = \~₩66,625/unit
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Cross-check: 66,625 × 4M = ~₩266.5bn ✓&lt;/p&gt;
&lt;p&gt;Lower than the preview&amp;rsquo;s gross assumption of ₩80,000/unit and higher than the &lt;a class="link" href="https://koreainvestinsights.com/post/next-week-earnings-preview-pearl-abyss-surprise-2026-05-11/" &gt;Earnings-Week Setup post&lt;/a&gt;&amp;rsquo;s working estimate of ₩58,000/unit (which had baked in EVE-inclusive legacy revenue, producing some drift).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Revised conclusion&lt;/strong&gt;: per-unit recognized revenue ~₩66,625. Neither full gross nor full net — a blended structure.&lt;/p&gt;
&lt;h3 id="24-did-the-earnings-week-setups-read-hold"&gt;2.4 Did the Earnings-Week Setup&amp;rsquo;s read hold?
&lt;/h3&gt;&lt;p&gt;The week-of post said: &amp;ldquo;Consensus is ₩143.5bn but actual could be ₩250bn+.&amp;rdquo; Actual was ₩212.1bn — well above consensus, but below the optimistic broker estimates (Shinhan ₩254.7bn, Meritz ₩275.2bn).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The &amp;ldquo;highest surprise probability of the week&amp;rdquo; call was correct in direction, lower in magnitude than the upper-end broker estimates.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="3-why-the-op-surprise--by-cost-line"&gt;3. Why the OP surprise — by cost line
&lt;/h2&gt;&lt;h3 id="31-operating-expense-detail"&gt;3.1 Operating expense detail
&lt;/h3&gt;&lt;p&gt;From the company&amp;rsquo;s 1Q26 IR Letter:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Amount&lt;/th&gt;
 &lt;th style="text-align: right"&gt;vs. revenue&lt;/th&gt;
 &lt;th&gt;vs. prior quarter&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Labor&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩38.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;11.7%&lt;/td&gt;
 &lt;td&gt;+29%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Platform fees / payments&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩42.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;12.9%&lt;/td&gt;
 &lt;td&gt;+193%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Marketing&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩23.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;7.1%&lt;/td&gt;
 &lt;td&gt;+152%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Depreciation&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩2.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;0.7%&lt;/td&gt;
 &lt;td&gt;-4%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Other&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩9.7bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;3.0%&lt;/td&gt;
 &lt;td&gt;-14%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩116.4bn&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;35.4%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;+73%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="32-three-reasons-for-opm-646"&gt;3.2 Three reasons for OPM 64.6%
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Reason 1: R&amp;amp;D already expensed in earlier quarters.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Crimson Desert was developed over multiple years. Most development costs were already booked to prior-period expense. After launch, revenue rises sharply while incremental development cost is small. Depreciation at just 0.7% of revenue reflects this.&lt;/p&gt;
&lt;p&gt;Analogy: a factory built over 5 years has already absorbed its construction cost. When the factory starts production, revenue appears with no fresh construction expense → margin spikes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reason 2: Marketing was efficient.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Marketing spend ₩23.4bn against Crimson Desert revenue ₩266.5bn = &lt;strong&gt;8.8%&lt;/strong&gt;. Low for a launch quarter. Word-of-mouth pull was strong online; the company didn&amp;rsquo;t need to flood TV / outdoor with launch ads.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reason 3: Revenue-recognition method shrinks the apparent fee rate.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Platform fees ₩42.5bn against revenue ₩266.5bn = &lt;strong&gt;12.9%&lt;/strong&gt;. That looks low, but it&amp;rsquo;s because console revenue is recognized &lt;strong&gt;net of platform fees&lt;/strong&gt;. The total fees Pearl Abyss actually pays platforms is higher; accounting just doesn&amp;rsquo;t capture all of it on the expense line.&lt;/p&gt;
&lt;h3 id="33-the-core--the-cash-earned-is-real"&gt;3.3 The core — the cash earned is real
&lt;/h3&gt;&lt;p&gt;Combining the three reasons: revenue-recognition produces a &amp;ldquo;higher-looking margin&amp;rdquo; optical effect, but &lt;strong&gt;the actual dollars earned (OP ₩212.1bn, NI ₩158.0bn) are strong regardless of recognition method&lt;/strong&gt;. Accounting choice doesn&amp;rsquo;t change the cash itself.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="4-company-guidance--why-first-time-numbers-matter"&gt;4. Company guidance — why first-time numbers matter
&lt;/h2&gt;&lt;h3 id="41-pearl-abyss-issued-quantitative-guidance-for-the-first-time"&gt;4.1 Pearl Abyss issued quantitative guidance for the first time
&lt;/h3&gt;&lt;p&gt;Quantitative annual OP ranges from Korean game studios are rare. This is the first.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FY26 guidance:&lt;/strong&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Range&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩879.0-975.4bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩234.9-240.6bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Crimson Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩644.1-734.8bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩391.4-402.8bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Operating profit&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩487.6-572.6bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;55.5-58.7%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;2Q guidance:&lt;/strong&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Range&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩271.3-324.7bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩47.1-48.2bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Crimson Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩224.2-276.5bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩141.7-148.0bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Operating profit&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩129.6-176.7bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;47.8-54.4%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="42-why-these-numbers-matter"&gt;4.2 Why these numbers matter
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;One: the company directly rebutted the 2Q-cliff concern.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The market&amp;rsquo;s biggest worry was the package-game pattern — concentrated revenue in launch quarter, sharp drop after.&lt;/p&gt;
&lt;p&gt;Company&amp;rsquo;s 2Q Crimson Desert revenue: ₩224.2-276.5bn. 1Q Crimson Desert revenue: ₩266.5bn.&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;2Q change:
Low end: 224.2 / 266.5 - 1 = -15.9%
High end: 276.5 / 266.5 - 1 = +3.8%
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;strong&gt;-16% to +4% — plateau, not cliff.&lt;/strong&gt; If the company is seeing this trajectory in internal sales data, the &amp;ldquo;1Q one-off&amp;rdquo; narrative weakens.&lt;/p&gt;
&lt;p&gt;2Q OP is guided ₩129.6-176.7bn, below 1Q&amp;rsquo;s ₩212.1bn. The reason isn&amp;rsquo;t the business — it&amp;rsquo;s &lt;strong&gt;performance-bonus accrual&lt;/strong&gt;. The company expects 2Q labor cost to roughly double vs. 1Q. Revenue holds; cost rises; OP falls. That&amp;rsquo;s expense structure, not a business deceleration.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Two: FY26 OP ₩487.6-572.6bn is well above prior market expectation.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Against the implicit pre-print expectation (~₩410bn):&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Low end ₩487.6bn - prior ₩410bn = +₩77.6bn (+19%)
High end ₩572.6bn - prior ₩410bn = +₩162.6bn (+40%)
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;This isn&amp;rsquo;t just &amp;ldquo;good print&amp;rdquo; — it&amp;rsquo;s a signal that &lt;strong&gt;annual earnings estimates themselves need to lift&lt;/strong&gt;. As sell-side updates models, the starting point of valuation work — including the &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-shinhan-target-price-gap-analysis-2026-04-29/" &gt;earlier Shinhan target-price gap&lt;/a&gt; — shifts.&lt;/p&gt;
&lt;h3 id="43-can-guidance-be-trusted-at-face-value"&gt;4.3 Can guidance be trusted at face value?
&lt;/h3&gt;&lt;p&gt;The company explicitly flagged: &amp;ldquo;This guidance is based on current estimates under an uncertain operating environment, and actual results may differ materially from the figures shown.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;For guidance to be realized:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Crimson Desert needs to keep selling at 500K+ units/month through the second half&lt;/li&gt;
&lt;li&gt;Major updates / discount events need to sustain sales&lt;/li&gt;
&lt;li&gt;Operating costs need to stay within the guided ₩391.4-402.8bn range&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Any one breaking can pull the print below even the low end.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="5-lessons-from-the-prediction-series"&gt;5. Lessons from the prediction series
&lt;/h2&gt;&lt;h3 id="51-what-was-right"&gt;5.1 What was right
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Earlier analysis&lt;/th&gt;
 &lt;th&gt;Confirmed&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;1Q OP could exceed ₩200bn&lt;/td&gt;
 &lt;td&gt;✓ ₩212.1bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OPM ≥45% was the key check line&lt;/td&gt;
 &lt;td&gt;✓ 64.6%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue-recognition is the central variable&lt;/td&gt;
 &lt;td&gt;✓ Company confirmed blended recognition&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cost structure might be lighter than expected&lt;/td&gt;
 &lt;td&gt;✓ Operating expenses at 35.4% of revenue&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Earnings-Week&amp;rsquo;s &amp;ldquo;highest surprise probability&amp;rdquo; call&lt;/td&gt;
 &lt;td&gt;✓ OP beat consensus by +48%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="52-what-needs-revision"&gt;5.2 What needs revision
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Earlier assumption&lt;/th&gt;
 &lt;th&gt;Revised&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue ₩395.0bn (gross-recognition lean)&lt;/td&gt;
 &lt;td&gt;→ Actual ₩328.5bn. Console net, PC net-of-tax. &lt;strong&gt;-17% gap&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Legacy-game revenue ₩90-97bn (EVE included)&lt;/td&gt;
 &lt;td&gt;→ EVE classified as discontinued. Continuing-basis legacy = Black Desert ₩61.6bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Per-unit recognized revenue ~₩80,000 (gross)&lt;/td&gt;
 &lt;td&gt;→ Actual ~₩66,625 (blended)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;FY26 OP expectation ~₩410bn&lt;/td&gt;
 &lt;td&gt;→ Company guidance ₩487.6-572.6bn. &lt;strong&gt;Raise required&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="53-lesson"&gt;5.3 Lesson
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Revenue-recognition method is the hardest-to-forecast variable in game-company analysis.&lt;/strong&gt; Same units sold and same price can produce 30%+ revenue differences depending on accounting choice. &lt;strong&gt;OP, however, is much less variable across methods&lt;/strong&gt; — that&amp;rsquo;s why the OP direction was right even when revenue was wrong.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="6-valuation--updated-against-company-guidance"&gt;6. Valuation — updated against company guidance
&lt;/h2&gt;&lt;h3 id="61-eps-estimates"&gt;6.1 EPS estimates
&lt;/h3&gt;&lt;p&gt;Shares outstanding 64,247,855. Post-tax conversion ratio (OP → NI) assumed 70-75% based on 1Q actual (~74.5%) plus tax-rate and discontinued-operations effects.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;FY26 OP&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Tax conversion&lt;/th&gt;
 &lt;th style="text-align: right"&gt;NI&lt;/th&gt;
 &lt;th style="text-align: right"&gt;EPS&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear (guidance low end)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩487.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;70%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩341.3bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩5,313&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Base (guidance midpoint)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩530.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;72.5%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩384.3bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩5,982&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull (guidance high end)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩572.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;75%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩429.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩6,685&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Cross-check: Base EPS = 384.3 / 64.248M = ₩5,982 ✓&lt;/p&gt;
&lt;h3 id="62-what-the-current-price-implies"&gt;6.2 What the current price implies
&lt;/h3&gt;&lt;p&gt;May 12 close ₩52,800:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;EPS&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Current-price PER&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩5,313&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;9.9×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Base&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩5,982&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;8.8×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩6,685&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;7.9×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Current price implies PER 8.8× on the guidance midpoint.&lt;/strong&gt; That looks low. The market discounts the multiple because of one concern: &lt;strong&gt;repeatability&lt;/strong&gt; — what if 2026 earnings are a one-off Crimson Desert launch year?&lt;/p&gt;
&lt;h3 id="63-per--scenario-grid-reference"&gt;6.3 PER × scenario grid (reference)
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;EPS scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 10×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 12×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 14×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 15×&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear ₩5,313&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩53,100&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩63,800&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩74,400&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩79,700&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Base ₩5,982&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩59,800&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩71,800&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩83,700&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩89,700&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull ₩6,685&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩66,800&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩80,200&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩93,600&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩100,300&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;This is &amp;ldquo;EPS scenario × PER multiple&amp;rdquo; arithmetic. PER 10× is closer to &amp;ldquo;single-package one-off&amp;rdquo; framing; PER 15× requires recognition as &amp;ldquo;a studio capable of running multiple successful titles.&amp;rdquo; Which multiple the market awards depends on 2Q guidance delivery, sales persistence, and DLC / platform-extension announcements.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="7-forward-price-triggers--by-sequence"&gt;7. Forward price triggers — by sequence
&lt;/h2&gt;&lt;h3 id="71-near-term--sell-side-eps-revisions-this-week-to-next"&gt;7.1 Near-term — sell-side EPS revisions (this week to next)
&lt;/h3&gt;&lt;p&gt;With print and guidance now public, sell-side models revise. Since company guidance (₩487.6-572.6bn) sits well above the prior market expectation (~₩410bn), EPS upgrades and target-price upgrades are likely.&lt;/p&gt;
&lt;p&gt;Price tends to respond to &lt;strong&gt;FY26 EPS revision magnitude&lt;/strong&gt; more than report headlines.&lt;/p&gt;
&lt;h3 id="72-may-15--1q-quarterly-filing"&gt;7.2 May 15 — 1Q quarterly filing
&lt;/h3&gt;&lt;p&gt;The full filing on DART includes cost-line detail, revenue-recognition footnotes, and balance-sheet detail. This is the key source for distinguishing &amp;ldquo;structurally light cost&amp;rdquo; from &amp;ldquo;temporarily deferred cost.&amp;rdquo;&lt;/p&gt;
&lt;h3 id="73-may-21-22--meritz-securities-ndr-non-deal-roadshow"&gt;7.3 May 21-22 — Meritz Securities NDR (Non-Deal Roadshow)
&lt;/h3&gt;&lt;p&gt;Yeouido-based 1:1 and group meetings with domestic institutions. First major opportunity for institutional models to update post-print. Post-NDR institutional flow can reset the share-price level.&lt;/p&gt;
&lt;h3 id="74-may-june--6m-unit-announcement"&gt;7.4 May-June — 6M unit announcement
&lt;/h3&gt;&lt;p&gt;Official latest unit count is 5M (April 15). Acceleration to 6M strengthens guidance credibility. Hitting FY26 Crimson Desert guidance (₩644.1-734.8bn) requires sustained add-on sales.&lt;/p&gt;
&lt;h3 id="75-august--2q-earnings"&gt;7.5 August — 2Q earnings
&lt;/h3&gt;&lt;p&gt;The single most important trigger. Delivering 2Q guidance (OP ₩129.6-176.7bn) weakens the &amp;ldquo;1Q one-off&amp;rdquo; narrative significantly. Missing the low end damages guidance credibility.&lt;/p&gt;
&lt;h3 id="76-tbd--dlc--platform-expansion"&gt;7.6 TBD — DLC / platform expansion
&lt;/h3&gt;&lt;p&gt;Pearl Abyss stated: &amp;ldquo;Researching ways to extend the game into different dimensions, including DLC.&amp;rdquo; Not a confirmed plan yet, but on-record. A paid expansion materially extends sales-cycle longevity — CD Projekt Red&amp;rsquo;s &lt;em&gt;Blood and Wine&lt;/em&gt; expansion (Witcher 3) launched ~18 months post-base and re-extended the title&amp;rsquo;s revenue curve as a comparable reference.&lt;/p&gt;
&lt;p&gt;Pipeline titles (DokeV in pre-production, Plan 8 in concept iteration) remain long-dated options. Premature to load them into base-case valuation.&lt;/p&gt;
&lt;h3 id="77-trigger-summary"&gt;7.7 Trigger summary
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Trigger&lt;/th&gt;
 &lt;th&gt;Timing&lt;/th&gt;
 &lt;th&gt;Importance&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Sell-side EPS upgrade reports&lt;/td&gt;
 &lt;td&gt;This week to next&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1Q quarterly filing (cost notes)&lt;/td&gt;
 &lt;td&gt;May 15&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Meritz NDR (institutional model updates)&lt;/td&gt;
 &lt;td&gt;May 21-22&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;6M unit announcement&lt;/td&gt;
 &lt;td&gt;May-June&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;2Q earnings&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;August&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;Highest&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;DLC / platform-extension announcement&lt;/td&gt;
 &lt;td&gt;TBD&lt;/td&gt;
 &lt;td&gt;Long-term core&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2 id="8-investment-thesis-update"&gt;8. Investment-thesis update
&lt;/h2&gt;&lt;h3 id="81-prior-thesis"&gt;8.1 Prior thesis
&lt;/h3&gt;
 &lt;blockquote&gt;
 &lt;p&gt;&amp;ldquo;Crimson Desert sells more than expected, and the market is slow to price it in.&amp;rdquo;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;h3 id="82-updated-thesis"&gt;8.2 Updated thesis
&lt;/h3&gt;
 &lt;blockquote&gt;
 &lt;p&gt;&amp;ldquo;Pearl Abyss now has 1Q numbers that confirm Crimson Desert&amp;rsquo;s commercial trajectory and FY26 guidance that partially dismantles the 1Q-one-off concern. The current price is PER 8.8× on the guidance midpoint — still low. For the market&amp;rsquo;s residual doubt (&amp;lsquo;is this earnings stream repeatable?&amp;rsquo;) to fully clear, 2Q sales persistence, the 6M unit milestone, and post-NDR institutional re-rating need to land. The real alpha resides in the window where that doubt resolves.&amp;rdquo;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;h3 id="83-invalidation-conditions"&gt;8.3 Invalidation conditions
&lt;/h3&gt;&lt;p&gt;This thesis can break:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;2Q Crimson Desert revenue undershoots the company-guidance low end (₩224.2bn) → cliff narrative returns&lt;/li&gt;
&lt;li&gt;2Q OPM collapses below 45% → cost-control failure&lt;/li&gt;
&lt;li&gt;6M-unit milestone meaningfully delays, Steam / console rankings deteriorate → sales-persistence damage&lt;/li&gt;
&lt;li&gt;Pure single-package monetization with no DLC / update extension → no PER expansion path&lt;/li&gt;
&lt;li&gt;DokeV / Plan 8 development schedule slips materially → multi-IP optionality fades&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="9-bottom-line"&gt;9. Bottom line
&lt;/h2&gt;&lt;p&gt;Pearl Abyss 1Q26 print is strong. OP ₩212.1bn, OPM 64.6%, +48% above consensus. The bigger development is FY26 guidance — OP ₩487.6-572.6bn, and 2Q Crimson Desert revenue at plateau (-16% to +4%) rather than cliff.&lt;/p&gt;
&lt;p&gt;As the market absorbs the numbers, sell-side EPS upgrades, the May 21-22 NDR, and post-NDR institutional repositioning can compound. Current price ₩52,800 = guidance-midpoint PER 8.8× — arithmetically low.&lt;/p&gt;
&lt;p&gt;But &amp;ldquo;looks low&amp;rdquo; becoming &amp;ldquo;confirmed undervaluation&amp;rdquo; requires verification — whether 2Q sales hold, whether 6M lands, whether costs stay within range. That sequence is what makes ₩70K-handle a reasonable level, and DLC / platform extension is what would unlock anything above. 1Q opened the door. What&amp;rsquo;s behind the door is determined by 2Q.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="faq"&gt;FAQ
&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Q: Is the 1Q OPM 64.6% sustainable?&lt;/strong&gt;
A: This margin mixes three effects: (1) prior-quarter R&amp;amp;D expense (structural, sustainable); (2) efficient launch-quarter marketing (partly one-off); (3) revenue-recognition method shrinking the apparent fee line (structural). The company&amp;rsquo;s 2Q guidance OPM is 47.8-54.4%, lower than 1Q because of performance-bonus accrual — not because the business decelerated.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Should one fully trust the company guidance?&lt;/strong&gt;
A: The company explicitly flagged &amp;ldquo;estimates under uncertain operating environment.&amp;rdquo; For the guidance to be realized: (a) Crimson Desert needs to sustain 500K+ units/month through 2H, (b) major updates need to support sales, (c) costs need to stay within the guided range. That said, this is the company&amp;rsquo;s first quantitative guidance, and the 2Q range (-16% to +4% vs. 1Q) is conservative on the upper end, both of which add credibility.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Why did consensus ₩143.5bn miss actual ₩212.1bn by so much?&lt;/strong&gt;
A: The consensus median was anchored in post-launch March estimates and hadn&amp;rsquo;t fully absorbed April sales data (5M units cleared) or the cost structure. Some sell-side estimates (Shinhan ₩254.7bn, Meritz ₩275.2bn) were closer to actual but the median update was slow.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Revenue -17% from prior estimate but OP +3% — how?&lt;/strong&gt;
A: Revenue recognition. Console deducts platform fees from revenue first, so revenue is lower-looking but the fee line in expenses is also smaller. Margin lifts. The same business can show 30%+ revenue divergence depending on accounting choice.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Why does 2Q OP guidance fall below 1Q despite revenue being held?&lt;/strong&gt;
A: Cost rises. The company expects 2Q labor cost to roughly double vs. 1Q — performance-bonus accrual on the 1Q print. Revenue holds at -16% to +4% but expense rises, so OP comes down. Not a business deceleration.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Is PER 8.8× really cheap?&lt;/strong&gt;
A: It&amp;rsquo;s low against both the Korean-market average and global game-studio peers. But the market discounts the multiple for the &amp;ldquo;repeatability&amp;rdquo; question — if Crimson Desert becomes a single-package one-off, FY26 earnings won&amp;rsquo;t recur. PER 8.8× is the multiple the market awards under that doubt.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Which trigger matters most?&lt;/strong&gt;
A: August 2Q earnings. Delivering the company guidance (OP ₩129.6-176.7bn) cleanly dismantles the &amp;ldquo;1Q one-off&amp;rdquo; narrative. Intermediate checkpoints are how May 21-22 NDR-driven institutional model updates land, and how the 6M-unit announcement paces between May and June.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Among DokeV / Plan 8 / DLC, which matters first?&lt;/strong&gt;
A: Short term, DLC. The company explicitly stated on-record that &amp;ldquo;DLC and ways to extend the game into different dimensions&amp;rdquo; are under research. CD Projekt Red&amp;rsquo;s &lt;em&gt;Witcher 3: Blood and Wine&lt;/em&gt; expansion, which extended the title&amp;rsquo;s revenue curve by 18+ months, is the comparable reference. DokeV and Plan 8 remain long-dated options not yet appropriate to load into base-case valuation.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This article is for research and informational purposes only and does not constitute investment advice. 1Q26 figures are from Pearl Abyss&amp;rsquo;s KIND (KRX) regulatory filing and 1Q26 Earnings Letter. Company guidance (FY26 and 2Q) is taken from the company&amp;rsquo;s IR materials, where the company explicitly states &amp;ldquo;based on uncertain estimates and actuals may differ materially.&amp;rdquo; Revenue-recognition method (console net / PC net-of-tax) is drawn from the company&amp;rsquo;s IR Letter narrative. Cost-line figures reference the IR Letter Appendix. CCP-divestment-related discontinued-operations loss is reflected in 1Q; cash-inflow effects flow more fully into 2Q. EPS / PER / scenario-grid in the valuation section are analyst estimates and may be incorrect. Analysis can be wrong. Data cut: May 12, 2026 KST.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: For research and information purposes only. Not investment advice. Names cited are for analytical illustration; readers should perform their own due diligence and consult licensed advisors before any investment decision.&lt;/em&gt;&lt;/p&gt;</description></item></channel></rss>