<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DLC on Korea Invest Insights</title><link>https://koreainvestinsights.com/tags/dlc/</link><description>Recent content in DLC on Korea Invest Insights</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Tue, 12 May 2026 23:37:00 +0900</lastBuildDate><atom:link href="https://koreainvestinsights.com/tags/dlc/feed.xml" rel="self" type="application/rss+xml"/><item><title>Pearl Abyss 5/21 IR Watch: After ₩212.1B Operating Profit, Capital Return, DLC and DokeV Will Decide the Re-Rating</title><link>https://koreainvestinsights.com/post/pearl-abyss-521-ir-capital-return-dlc-dokev-2026-05-12/</link><pubDate>Tue, 12 May 2026 23:30:00 +0900</pubDate><guid>https://koreainvestinsights.com/post/pearl-abyss-521-ir-capital-return-dlc-dokev-2026-05-12/</guid><description>
 &lt;blockquote&gt;
 &lt;p&gt;📚 &lt;strong&gt;Pearl Abyss follow-up.&lt;/strong&gt;
Read first: &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-guidance-comprehensive-2026-05-12/" &gt;Pearl Abyss 1Q26 earnings comprehensive: ₩212.1B OP, 64.6% margin, FY26 OP guidance of ₩487.6-572.6B&lt;/a&gt;
Hub: &lt;a class="link" href="https://koreainvestinsights.com/page/pearl-abyss-crimson-desert-hub/" &gt;Pearl Abyss and Crimson Desert Research Hub&lt;/a&gt;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Pearl Abyss&amp;rsquo;s May 12 earnings release changed the center of the debate. The question is no longer whether Crimson Desert worked. The first-quarter numbers answered that. The next question is whether Pearl Abyss can be valued as a quality Korean AAA IP company, not just as a one-time package-game launch story. The answer now depends on what the company says at the May 21 IR about capital allocation, Crimson Desert&amp;rsquo;s expansion roadmap, and DokeV visibility.&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="tldr"&gt;TL;DR
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;The earnings proof is in.&lt;/strong&gt; Pearl Abyss reported 1Q26 revenue of ₩328.5B, operating profit of ₩212.1B, and a 64.6% operating margin. &lt;a class="link" href="https://koreajoongangdaily.joins.com/news/2026-05-12/culture/gamesWebtoons/Game-developer-Pearl-Abyss-reports-30200-onquarter-increase-in-operating-profit-due-to-Crimson-Desert/2590360" target="_blank" rel="noopener"
 &gt;Korea JoongAng Daily&lt;/a&gt; reported that Crimson Desert generated ₩266.5B in the quarter and that North America plus Europe accounted for 81% of revenue.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The 2Q cliff argument is weaker.&lt;/strong&gt; The company guided to FY26 operating profit of ₩487.6-572.6B and 2Q26 operating profit of ₩129.6-176.7B. &lt;a class="link" href="https://v.daum.net/v/20260512170904017" target="_blank" rel="noopener"
 &gt;ZDNet Korea via Daum&lt;/a&gt; also reported 2Q revenue guidance of ₩271.3-324.7B.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The next issue is the multiple.&lt;/strong&gt; Good earnings raise EPS. Good capital allocation and post-launch roadmap visibility raise the multiple. The May 21 IR is the first test of whether Pearl Abyss can connect the two.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Capital return is not just a dividend question.&lt;/strong&gt; The deeper question is whether management can state a credible rule for balancing buybacks, dividends, next-IP investment, talent retention, and M&amp;amp;A after Crimson Desert and the CCP/Fenris divestiture improve cash flow.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DLC and platform expansion matter because they attach 2027 cash flow.&lt;/strong&gt; If the story is only base-game sales, the market will treat 2026 as peak earnings. Paid DLC, expansions, new platforms, or repeatable endgame content can extend the revenue curve.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DokeV is still an option.&lt;/strong&gt; But if development stage, disclosure timing, and BlackSpace Engine reuse become clearer, Pearl Abyss moves from single-hit upside into multi-IP repeatability.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="1-this-is-not-another-earnings-review"&gt;1. This Is Not Another Earnings Review
&lt;/h2&gt;&lt;p&gt;The previous note covered the first-quarter numbers: ₩328.5B in revenue, ₩212.1B in operating profit, and a 64.6% operating margin. Pearl Abyss also guided to FY26 operating profit of ₩487.6-572.6B.&lt;/p&gt;
&lt;p&gt;This follow-up is not trying to restate the same earnings table. The numbers are now out. The investor question has shifted.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Stage&lt;/th&gt;
 &lt;th&gt;Old Question&lt;/th&gt;
 &lt;th&gt;New Answer or Question&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Before launch&lt;/td&gt;
 &lt;td&gt;Will Crimson Desert sell?&lt;/td&gt;
 &lt;td&gt;It sold.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Before earnings&lt;/td&gt;
 &lt;td&gt;Can quarterly OP reach the ₩200B level?&lt;/td&gt;
 &lt;td&gt;It did.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;After earnings&lt;/td&gt;
 &lt;td&gt;Does 2Q collapse?&lt;/td&gt;
 &lt;td&gt;Company guidance does not assume a collapse.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Next stage&lt;/td&gt;
 &lt;td&gt;How much did Pearl Abyss earn?&lt;/td&gt;
 &lt;td&gt;What will it do with the cash, and how will it build 2027+ cash flow?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;That is why the May 21 IR matters. It is not just an earnings explanation session. It is where institutional investors begin rewriting models. If management simply repeats the 1Q numbers, Pearl Abyss remains a game stock with a strong quarter. If it gives clearer answers on capital allocation, DLC, and DokeV, the market can start changing the company&amp;rsquo;s category.&lt;/p&gt;
&lt;p&gt;The core line is simple:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The earnings release was proof. The May 21 IR is the first test of reclassification.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="2-preview-versus-actuals-lower-revenue-recognition-stronger-earnings-power"&gt;2. Preview Versus Actuals: Lower Revenue Recognition, Stronger Earnings Power
&lt;/h2&gt;&lt;p&gt;The earlier preview centered on 1Q26 revenue of ₩395.0B, operating profit of ₩205.0B, and an operating margin of 51.9%. The actual result was ₩328.5B in revenue and ₩212.1B in operating profit.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Prior Base Case&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Actual 1Q26&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Difference&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩395.0B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.5B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;-₩66.5B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩205.0B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩212.1B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;+₩7.1B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;51.9%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;64.6%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;+12.7ppt&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;This distinction matters. The original revenue-recognition assumption needs to be revised down.&lt;/p&gt;
&lt;p&gt;Crimson Desert revenue was booked at ₩266.5B in 1Q. The game crossed 5M copies on April 15, after reaching 4M copies on April 1. &lt;a class="link" href="https://dotesports.com/crimson-desert/news/crimson-desert-5-million-sales" target="_blank" rel="noopener"
 &gt;Dot Esports&lt;/a&gt; summarized the same path: 2M copies on day one, 4M by April 1, and 5M by April 15.&lt;/p&gt;
&lt;p&gt;Per-unit recognized revenue is therefore lower than a simple gross-price assumption. Console sales likely look closer to net recognition after platform fees, while PC sales reflect regional pricing, taxes, and platform mix. That part of the model should become more conservative.&lt;/p&gt;
&lt;p&gt;But the more important point is profit. Revenue was lower than expected, yet operating profit was higher. The reason is the cost structure. Much of Crimson Desert&amp;rsquo;s development cost had already passed through historical P&amp;amp;L, so post-launch revenue flowed through at a very high incremental margin. Platform fees, marketing, and other launch costs also appear lighter than the bearish case assumed.&lt;/p&gt;
&lt;p&gt;So the correct adjustment is this:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The revenue-recognition frame should become more conservative. The profitability frame should become stronger.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="3-why-the-2q-cliff-frame-is-weaker"&gt;3. Why the 2Q Cliff Frame Is Weaker
&lt;/h2&gt;&lt;p&gt;The market&amp;rsquo;s biggest concern was a 2Q cliff. Package games usually have front-loaded sales. It was rational to worry that 1Q would be great and 2Q would drop sharply.&lt;/p&gt;
&lt;p&gt;The company guidance weakens that frame.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Company Guidance&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;FY26 revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩879.0-975.4B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;FY26 operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩487.6-572.6B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;2Q26 revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩271.3-324.7B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;2Q26 operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩129.6-176.7B&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The 2Q revenue range is especially important. Compared with ₩266.5B of 1Q Crimson Desert revenue, management is not describing a revenue cliff. It is describing limited decay or near-maintenance.&lt;/p&gt;
&lt;p&gt;The 2Q operating margin can still decline from 1Q. Incentives, operations, extra marketing, and update costs can all show up. But the market&amp;rsquo;s main fear was not a normal cost step-up. It was revenue collapse. The guidance directly reduces that concern.&lt;/p&gt;
&lt;p&gt;The investor implication is clear:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;If 2Q results land inside company guidance, Pearl Abyss can start escaping the peak-earnings discount.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A company with one great launch quarter deserves a low multiple. A company whose launch revenue holds into 2Q deserves a different EPS model.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="4-from-here-capital-allocation-matters-more-than-the-earnings-beat"&gt;4. From Here, Capital Allocation Matters More Than the Earnings Beat
&lt;/h2&gt;&lt;p&gt;The first-quarter numbers proved that Pearl Abyss can make money. The harder question is now:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What will management do with the money?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Good earnings raise company value. Good capital allocation raises the multiple. Pearl Abyss has historically carried a discount not only because earnings were low, but because cash-flow durability, next-title visibility, and capital-allocation rules were unclear.&lt;/p&gt;
&lt;p&gt;That changes after Crimson Desert. The game produces cash. The CCP/Fenris divestiture simplifies the asset base. The old Pearl Abyss had to survive a long development cycle. The new question is whether the company can allocate cash like a quality compounder.&lt;/p&gt;
&lt;p&gt;The May 21 IR should answer these questions:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Question&lt;/th&gt;
 &lt;th&gt;Why It Matters&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Is there a buyback or treasury-share cancellation plan?&lt;/td&gt;
 &lt;td&gt;It shows whether one-time earnings can become shareholder value.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Is a dividend policy under review?&lt;/td&gt;
 &lt;td&gt;It signals confidence in recurring cash flow.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;How will CCP/Fenris proceeds be used?&lt;/td&gt;
 &lt;td&gt;It separates asset clean-up from true capital efficiency.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;How does management think about large M&amp;amp;A?&lt;/td&gt;
 &lt;td&gt;Undefined M&amp;amp;A risk can keep the discount alive.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;What is the priority among DokeV, Plan8, and Crimson Desert operations?&lt;/td&gt;
 &lt;td&gt;It shows whether reinvestment can raise ROIC or only raise cost.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Capital return is not a simple demand for dividends. The key is a rule. If management says that Crimson Desert cash flow will be balanced among next-title development, talent retention, and shareholder return, and then gives a concrete framework, the discount rate comes down.&lt;/p&gt;
&lt;p&gt;If the only answer is generic growth investment, the governance discount stays. Growth matters, but growth without a clear rule can become a discount.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="5-dlc-roadmap-matters-more-for-depreciation-defense-than-incremental-revenue"&gt;5. DLC Roadmap Matters More for Depreciation Defense Than Incremental Revenue
&lt;/h2&gt;&lt;p&gt;Crimson Desert has already crossed 5M copies. The next focus is the path to 6M, 7M, and 8M. But unit sales alone are not enough. The more important question is how much incremental cash flow Pearl Abyss can attach to the installed base.&lt;/p&gt;
&lt;p&gt;DLC and platform expansion matter for three reasons.&lt;/p&gt;
&lt;p&gt;First, they reduce base-game decay. Whether the content is free updates or paid DLC, the goal is to keep players talking about the game. &lt;a class="link" href="https://www.gamesradar.com/games/open-world/crimson-desert-to-get-another-update-with-special-mounts-and-a-way-to-recover-materials-right-after-pearl-abyss-flew-through-its-massive-roadmap-in-record-time/" target="_blank" rel="noopener"
 &gt;GamesRadar+&lt;/a&gt; wrote that Pearl Abyss moved through much of its early roadmap quickly and that the next post-launch territory is less defined. That can be positive or negative. It proves the studio moves fast, but it also means the next roadmap needs to be shown.&lt;/p&gt;
&lt;p&gt;Second, DLC reactivates base-game demand. DLC is not only sold to existing players. It tells non-buyers that the game is alive. When combined with sales windows, streaming content, and new platforms, it can re-accelerate base-game purchases.&lt;/p&gt;
&lt;p&gt;Third, DLC changes the multiple. If Pearl Abyss only has base-game sales, the market treats 2026 as peak earnings. If it has DLC, expansions, multiplayer, or new platforms, the market attaches 2027+ cash flow.&lt;/p&gt;
&lt;p&gt;So the market does not need to hear only that DLC is being considered. It needs specifics.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;IR Item&lt;/th&gt;
 &lt;th&gt;What Investors Need to Hear&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Free updates&lt;/td&gt;
 &lt;td&gt;What friction points will be fixed, and when?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Paid DLC&lt;/td&gt;
 &lt;td&gt;Is there a 2H26 or 2027 plan?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Expansion packs&lt;/td&gt;
 &lt;td&gt;How will the world and narrative expand?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Platform expansion&lt;/td&gt;
 &lt;td&gt;Are new platforms or regions possible?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Repeatable content&lt;/td&gt;
 &lt;td&gt;How will the endgame loop stay active?&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The point of DLC is not one extra revenue line. &lt;strong&gt;It is evidence that Pearl Abyss can still earn money from Crimson Desert in 2027.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="6-dokev-is-still-an-option-but-visibility-would-change-the-company"&gt;6. DokeV Is Still an Option, But Visibility Would Change the Company
&lt;/h2&gt;&lt;p&gt;The most important long-term variable for Pearl Abyss&amp;rsquo;s quality-company case is DokeV.&lt;/p&gt;
&lt;p&gt;Crimson Desert&amp;rsquo;s success is already meaningful. But one hit game is a great event. A repeatable pipeline is a great company.&lt;/p&gt;
&lt;p&gt;DokeV matters because it is different from Crimson Desert. Crimson Desert is a Western-facing open-world action RPG. DokeV has the potential for a broader age group, a more casual audience, stronger character and collection mechanics, and a lifestyle-IP angle. If it works, Pearl Abyss is no longer only a company that made one AAA action game. It becomes a studio that can use a proprietary engine to build multiple global IPs.&lt;/p&gt;
&lt;p&gt;That said, DokeV should not carry heavy valuation weight yet. The market needs visibility, not hope. &lt;a class="link" href="https://v.daum.net/v/20260512170904017" target="_blank" rel="noopener"
 &gt;ZDNet Korea via Daum&lt;/a&gt; reported that DokeV is currently in pre-production and that Pearl Abyss will disclose more when development progress warrants it.&lt;/p&gt;
&lt;p&gt;The May 21 IR questions are straightforward:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Question&lt;/th&gt;
 &lt;th&gt;Investment Interpretation&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;What is DokeV&amp;rsquo;s current development stage?&lt;/td&gt;
 &lt;td&gt;Distinguishes pre-production from a playable build path.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;How is the core team allocated?&lt;/td&gt;
 &lt;td&gt;Shows whether Crimson Desert operations and DokeV development can coexist.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;When is the next disclosure event?&lt;/td&gt;
 &lt;td&gt;Turns expectation into a calendar event.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Is there a target release window?&lt;/td&gt;
 &lt;td&gt;Helps measure the 2027-2028 revenue gap.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Can BlackSpace Engine be reused?&lt;/td&gt;
 &lt;td&gt;Points to shorter development cycles and better margins.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;What is the business model?&lt;/td&gt;
 &lt;td&gt;Package, live service, or hybrid models deserve different multiples.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;If DokeV becomes more concrete, Pearl Abyss&amp;rsquo;s multiple changes. Markets assign low multiples to one-time earnings. They assign higher multiples to repeatable IP creation.&lt;/p&gt;
&lt;p&gt;Crimson Desert is proof. DokeV is repeatability.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="7-valuation-the-krw-50000s-still-embed-a-peak-earnings-discount"&gt;7. Valuation: The KRW 50,000s Still Embed a Peak-Earnings Discount
&lt;/h2&gt;&lt;p&gt;Based on 1Q earnings and FY26 guidance, a low-KRW-50,000 stock price still looks like the market is treating 2026 earnings as peak earnings. Pearl Abyss closed regular trading on May 12 at KRW 52,800. &lt;a class="link" href="https://www.yna.co.kr/amp/view/AKR20260512140000008" target="_blank" rel="noopener"
 &gt;Yonhap&lt;/a&gt; reported that the stock jumped more than 10% in after-hours trading after the earnings announcement.&lt;/p&gt;
&lt;p&gt;A simplified FY26 EPS frame looks like this:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;FY26 OP&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Implied EPS&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER at KRW 52,800&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Low&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩487.6B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~KRW 5,300&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~10.0x&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Mid&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩530.1B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~KRW 6,000&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~8.8x&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩572.6B&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~KRW 6,700&lt;/td&gt;
 &lt;td style="text-align: right"&gt;~7.9x&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;This is not an action guide. It is a way to see how the market is interpreting 2026 guidance.&lt;/p&gt;
&lt;p&gt;Using the mid-case EPS of roughly KRW 6,000, different market frames imply different price zones:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Market Frame&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Multiple&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Arithmetic Price&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Peak-earnings discount&lt;/td&gt;
 &lt;td style="text-align: right"&gt;9x&lt;/td&gt;
 &lt;td style="text-align: right"&gt;KRW 54,000&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Guidance properly reflected&lt;/td&gt;
 &lt;td style="text-align: right"&gt;12x&lt;/td&gt;
 &lt;td style="text-align: right"&gt;KRW 72,000&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;2Q holds and DLC becomes visible&lt;/td&gt;
 &lt;td style="text-align: right"&gt;14x&lt;/td&gt;
 &lt;td style="text-align: right"&gt;KRW 84,000&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Multi-IP quality-company candidate&lt;/td&gt;
 &lt;td style="text-align: right"&gt;15x&lt;/td&gt;
 &lt;td style="text-align: right"&gt;KRW 90,000&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The precision of the numbers is not the point. The point is what conditions justify each multiple.&lt;/p&gt;
&lt;p&gt;The KRW 70,000 zone can be explained by a simple earnings reset. Above KRW 90,000, earnings alone are not enough. The market would need to view Pearl Abyss as a quality-company candidate rather than a one-hit launch story.&lt;/p&gt;
&lt;p&gt;Three conditions matter:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;2Q results land inside company guidance.&lt;/li&gt;
&lt;li&gt;DLC and platform expansion attach visible 2027 cash flow.&lt;/li&gt;
&lt;li&gt;DokeV development becomes more visible.&lt;/li&gt;
&lt;/ol&gt;
&lt;hr&gt;
&lt;h2 id="8-red-team-this-is-not-yet-a-proven-quality-company"&gt;8. Red Team: This Is Not Yet a Proven Quality Company
&lt;/h2&gt;&lt;p&gt;The first-quarter result was excellent, but Pearl Abyss does not automatically become the best quality company on KOSDAQ.&lt;/p&gt;
&lt;p&gt;There are four risks.&lt;/p&gt;
&lt;p&gt;First, 2Q results could miss even the low end of guidance. In that case, the market will call 1Q peak earnings and reapply a discount.&lt;/p&gt;
&lt;p&gt;Second, cash use may remain unclear. If there is no shareholder-return framework and no capital-allocation rule, the multiple stays low even if earnings are strong.&lt;/p&gt;
&lt;p&gt;Third, the DLC roadmap may remain vague. If the message is only that the company is considering options, 2027 cash flow will not be capitalized.&lt;/p&gt;
&lt;p&gt;Fourth, DokeV may stay an undated option. If it remains unclear for another two to three years, the post-Crimson-Desert gap risk returns.&lt;/p&gt;
&lt;p&gt;So the conclusion is not that Pearl Abyss is already the highest-quality company on KOSDAQ. The more precise conclusion is:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pearl Abyss has, for the first time, the conditions to become a KOSDAQ quality-company candidate. Those conditions only turn into a higher multiple if the May 21 IR provides concrete capital-allocation and pipeline visibility.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="final-note"&gt;Final Note
&lt;/h2&gt;&lt;p&gt;Pearl Abyss&amp;rsquo;s 1Q26 earnings ended the first debate. Crimson Desert worked, and the company produced an operating margin above 60%. FY26 operating-profit guidance of ₩487.6-572.6B is more than enough to reset earnings.&lt;/p&gt;
&lt;p&gt;What remains is the multiple.&lt;/p&gt;
&lt;p&gt;Pearl Abyss trades at a low multiple not because the 1Q earnings were weak, but because investors still question durability, capital allocation, and pipeline visibility. If the May 21 IR reduces those three uncertainties, the market will need to reclassify the company.&lt;/p&gt;
&lt;p&gt;Capital return lowers the capital-allocation discount. DLC roadmap visibility adds 2027 cash flow. DokeV visibility turns a single-hit story into a multi-IP developer story.&lt;/p&gt;
&lt;p&gt;If those three arrive together, Pearl Abyss is not just another game stock. It becomes a KOSDAQ quality-company candidate with global revenue, proprietary technology, high margins, net cash, and pipeline option value.&lt;/p&gt;
&lt;p&gt;That is why the May 21 IR matters. The earnings release was the proof. The next IR is the first test of reclassification.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: For research and information purposes only. Not investment advice. Names cited are for analytical illustration; readers should perform their own due diligence and consult licensed advisors before any investment decision.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Pearl Abyss 1Q26 Comprehensive — OP ₩212.1bn (+48% Above Consensus), 64.6% Margin. Company's First-Ever Guidance Sets FY26 OP at ₩487.6-572.6bn</title><link>https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-guidance-comprehensive-2026-05-12/</link><pubDate>Tue, 12 May 2026 18:00:00 +0900</pubDate><guid>https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-guidance-comprehensive-2026-05-12/</guid><description>
 &lt;blockquote&gt;
 &lt;p&gt;📚 &lt;strong&gt;Pearl Abyss Series — 1Q26 Comprehensive Edition.&lt;/strong&gt;
Earlier: &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-preview-2026-04-21/" &gt;Earnings Preview (4/21) — Revenue ₩395.0bn / OP ₩205.0bn Central Estimate&lt;/a&gt;
Earlier: &lt;a class="link" href="https://koreainvestinsights.com/post/next-week-earnings-preview-pearl-abyss-surprise-2026-05-11/" &gt;Earnings-Week Setup (5/11) — Consensus ₩143.5bn but Likely ₩250bn+ Actual&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;🔗 &lt;strong&gt;Related&lt;/strong&gt;: &lt;a class="link" href="https://koreainvestinsights.com/page/pearl-abyss-crimson-desert-hub/" &gt;Pearl Abyss Hub — 263750 Price / Target / Crimson Desert Analysis&lt;/a&gt; · &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-ccp-eve-divestment-capital-return-2026-04-30/" &gt;CCP / EVE Divestment&lt;/a&gt; · &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-shinhan-target-price-gap-analysis-2026-04-29/" &gt;Shinhan Target-Price Gap Analysis&lt;/a&gt;
Follow-up: &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-521-ir-capital-return-dlc-dokev-2026-05-12/" &gt;Pearl Abyss May 21 IR Watch — Capital Return, DLC and DokeV Decide the Next Re-Rating&lt;/a&gt;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Pearl Abyss released 1Q26 earnings together with its first-ever quantitative annual guidance. The headline: OP ₩212.1bn beat consensus by +48%, and the company set FY26 OP at ₩487.6-572.6bn. 2Q Crimson Desert revenue guidance of ₩224.2-276.5bn (-16% to +4% vs. 1Q) directly rebuts the market&amp;rsquo;s &amp;ldquo;1Q boom → 2Q cliff&amp;rdquo; fear. The arithmetic that has to land for the guidance to be confirmed is still ahead.&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="tldr"&gt;TL;DR
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1Q26 print.&lt;/strong&gt; Revenue ₩328.5bn, OP ₩212.1bn, NI ₩158.0bn. OPM 64.6%. OP &lt;strong&gt;+48% above consensus&lt;/strong&gt; (₩143.5bn).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;FY26 company guidance.&lt;/strong&gt; Operating revenue ₩879.0-975.4bn, OP &lt;strong&gt;₩487.6-572.6bn&lt;/strong&gt;, OPM 55.5-58.7%. Materially above the implicit pre-print market expectation (~₩410bn).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;2Q guidance.&lt;/strong&gt; Crimson Desert revenue ₩224.2-276.5bn — &lt;strong&gt;-16% to +4%&lt;/strong&gt; vs. 1Q&amp;rsquo;s ₩266.5bn. Plateau, not cliff.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Why the surprise.&lt;/strong&gt; Not primarily a revenue beat — it&amp;rsquo;s a &lt;strong&gt;light cost base&lt;/strong&gt;. R&amp;amp;D was already expensed in prior quarters, marketing was efficient, and the revenue-recognition method (net / blended) deducted platform fees from revenue rather than booking them as expense.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vs. prior predictions.&lt;/strong&gt; Preview&amp;rsquo;s ₩395.0bn revenue ran 17% too high; OP ₩205.0bn ran 3% too low. Revenue-mix-recognition assumption was wrong, but the OP direction was correct.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What to watch next.&lt;/strong&gt; May 21-22 institutional NDR, the 6M-unit announcement timing, whether 2Q lands inside the company range, and DLC / platform-extension scheduling.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="1-todays-disclosed-numbers--exact-figures"&gt;1. Today&amp;rsquo;s disclosed numbers — exact figures
&lt;/h2&gt;&lt;h3 id="11-1q26-preliminary-earnings"&gt;1.1 1Q26 preliminary earnings
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Amount&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue (operating revenue)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩328.499bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩212.096bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Continuing-operations net income&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩170.0bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Final net income (incl. discontinued-operations loss)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩157.969bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;64.6%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Net margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;48.1%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Implied operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩116.4bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Cross-check: OPM = 212.096 / 328.499 = 64.6% ✓&lt;/p&gt;
&lt;p&gt;Why two NI figures: Pearl Abyss completed the divestiture of CCP Games (developer of EVE Online) on May 6. The CCP-related loss (₩-12.0bn) was reclassified into &amp;ldquo;discontinued operations.&amp;rdquo; For the operating economics of the business that remains, use continuing-operations NI ₩170.0bn; for shareholder-attributable NI, use ₩158.0bn.&lt;/p&gt;
&lt;h3 id="12-revenue-by-game"&gt;1.2 Revenue by game
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Game&lt;/th&gt;
 &lt;th style="text-align: right"&gt;1Q revenue&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Crimson Desert&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩266.5bn&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;81%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩61.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;19%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Total&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;100%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Crimson Desert alone produced 81% of total revenue — from just 12 days of sales (March 20-31).&lt;/p&gt;
&lt;h3 id="13-revenue-by-region-and-platform"&gt;1.3 Revenue by region and platform
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Region&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Americas / Europe&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;81%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Asia&lt;/td&gt;
 &lt;td style="text-align: right"&gt;13%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Korea&lt;/td&gt;
 &lt;td style="text-align: right"&gt;6%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Platform&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Share&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;PC&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;59%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Console&lt;/td&gt;
 &lt;td style="text-align: right"&gt;38%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Mobile&lt;/td&gt;
 &lt;td style="text-align: right"&gt;3%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Confirmed by the geographic distribution: Crimson Desert is a Western-PC-and-console global hit. 81% from the Americas / Europe is unusual for a Korean game studio — most Korean titles lean heavily Asia.&lt;/p&gt;
&lt;h3 id="14-vs-consensus"&gt;1.4 Vs. consensus
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Consensus&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Actual&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Diff&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩311.9bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+5.3%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating profit&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩143.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩212.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+47.8%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Net income&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩110.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩158.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+43.1%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Small revenue beat (+5%), very large OP beat (+48%).&lt;/strong&gt; The asymmetry is the story.&lt;/p&gt;
&lt;h3 id="15-vs-comparable-periods"&gt;1.5 Vs. comparable periods
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Comparison&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Revenue&lt;/th&gt;
 &lt;th&gt;OP&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;YoY (1Q25)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+293%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Loss ₩-5.2bn → Profit ₩212.1bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;QoQ (4Q25)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+244%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Loss → Profit&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;One title repositioned the entire company in a single quarter.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="2-what-earlier-predictions-got-right-and-wrong"&gt;2. What earlier predictions got right and wrong
&lt;/h2&gt;&lt;h3 id="21-vs-the-earnings-preview-april-21"&gt;2.1 Vs. the &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-1q26-earnings-preview-2026-04-21/" &gt;Earnings Preview (April 21)&lt;/a&gt;
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Preview&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Actual&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Diff&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩395.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩328.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;-16.8%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OP&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩205.0bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩212.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+3.5%&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OPM&lt;/td&gt;
 &lt;td style="text-align: right"&gt;51.9%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;64.6%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;+12.7pp&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Revenue was overpredicted by 17%; OP was under-predicted by 3%; OPM gap was 13 percentage points.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The source of the contradiction: &lt;strong&gt;revenue-recognition method&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id="22-revenue-recognition--the-previews-key-assumption-was-wrong"&gt;2.2 Revenue recognition — the preview&amp;rsquo;s key assumption was wrong
&lt;/h3&gt;&lt;p&gt;Game-revenue accounting has two methods. Per company disclosure:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Console (PlayStation / Xbox)&lt;/strong&gt;: platform fee is &lt;strong&gt;deducted first&lt;/strong&gt;, with the residual booked as revenue&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PC (Steam, etc.)&lt;/strong&gt;: user payment is booked &lt;strong&gt;net of sales tax&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Offline packaging&lt;/strong&gt;: contract terms produce booked revenue below actual unit sales&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The preview leaned more heavily on gross-recognition assumptions (platform fees in revenue, then out as expense). Console turned out closer to net (fee out first). Result: lower revenue line, but fewer fees in expenses → higher reported margin.&lt;/p&gt;
&lt;h3 id="23-per-unit-recognized-revenue--revised"&gt;2.3 Per-unit recognized revenue — revised
&lt;/h3&gt;&lt;p&gt;Reverse-engineering Crimson Desert&amp;rsquo;s 1Q revenue ₩266.5bn against the official ~4M unit count:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Per-unit recognized revenue = ₩266.5bn ÷ 4M = \~₩66,625/unit
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Cross-check: 66,625 × 4M = ~₩266.5bn ✓&lt;/p&gt;
&lt;p&gt;Lower than the preview&amp;rsquo;s gross assumption of ₩80,000/unit and higher than the &lt;a class="link" href="https://koreainvestinsights.com/post/next-week-earnings-preview-pearl-abyss-surprise-2026-05-11/" &gt;Earnings-Week Setup post&lt;/a&gt;&amp;rsquo;s working estimate of ₩58,000/unit (which had baked in EVE-inclusive legacy revenue, producing some drift).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Revised conclusion&lt;/strong&gt;: per-unit recognized revenue ~₩66,625. Neither full gross nor full net — a blended structure.&lt;/p&gt;
&lt;h3 id="24-did-the-earnings-week-setups-read-hold"&gt;2.4 Did the Earnings-Week Setup&amp;rsquo;s read hold?
&lt;/h3&gt;&lt;p&gt;The week-of post said: &amp;ldquo;Consensus is ₩143.5bn but actual could be ₩250bn+.&amp;rdquo; Actual was ₩212.1bn — well above consensus, but below the optimistic broker estimates (Shinhan ₩254.7bn, Meritz ₩275.2bn).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The &amp;ldquo;highest surprise probability of the week&amp;rdquo; call was correct in direction, lower in magnitude than the upper-end broker estimates.&lt;/strong&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="3-why-the-op-surprise--by-cost-line"&gt;3. Why the OP surprise — by cost line
&lt;/h2&gt;&lt;h3 id="31-operating-expense-detail"&gt;3.1 Operating expense detail
&lt;/h3&gt;&lt;p&gt;From the company&amp;rsquo;s 1Q26 IR Letter:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Amount&lt;/th&gt;
 &lt;th style="text-align: right"&gt;vs. revenue&lt;/th&gt;
 &lt;th&gt;vs. prior quarter&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Labor&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩38.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;11.7%&lt;/td&gt;
 &lt;td&gt;+29%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Platform fees / payments&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩42.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;12.9%&lt;/td&gt;
 &lt;td&gt;+193%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Marketing&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩23.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;7.1%&lt;/td&gt;
 &lt;td&gt;+152%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Depreciation&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩2.4bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;0.7%&lt;/td&gt;
 &lt;td&gt;-4%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Other&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩9.7bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;3.0%&lt;/td&gt;
 &lt;td&gt;-14%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩116.4bn&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;35.4%&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;+73%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="32-three-reasons-for-opm-646"&gt;3.2 Three reasons for OPM 64.6%
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Reason 1: R&amp;amp;D already expensed in earlier quarters.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Crimson Desert was developed over multiple years. Most development costs were already booked to prior-period expense. After launch, revenue rises sharply while incremental development cost is small. Depreciation at just 0.7% of revenue reflects this.&lt;/p&gt;
&lt;p&gt;Analogy: a factory built over 5 years has already absorbed its construction cost. When the factory starts production, revenue appears with no fresh construction expense → margin spikes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reason 2: Marketing was efficient.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Marketing spend ₩23.4bn against Crimson Desert revenue ₩266.5bn = &lt;strong&gt;8.8%&lt;/strong&gt;. Low for a launch quarter. Word-of-mouth pull was strong online; the company didn&amp;rsquo;t need to flood TV / outdoor with launch ads.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reason 3: Revenue-recognition method shrinks the apparent fee rate.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Platform fees ₩42.5bn against revenue ₩266.5bn = &lt;strong&gt;12.9%&lt;/strong&gt;. That looks low, but it&amp;rsquo;s because console revenue is recognized &lt;strong&gt;net of platform fees&lt;/strong&gt;. The total fees Pearl Abyss actually pays platforms is higher; accounting just doesn&amp;rsquo;t capture all of it on the expense line.&lt;/p&gt;
&lt;h3 id="33-the-core--the-cash-earned-is-real"&gt;3.3 The core — the cash earned is real
&lt;/h3&gt;&lt;p&gt;Combining the three reasons: revenue-recognition produces a &amp;ldquo;higher-looking margin&amp;rdquo; optical effect, but &lt;strong&gt;the actual dollars earned (OP ₩212.1bn, NI ₩158.0bn) are strong regardless of recognition method&lt;/strong&gt;. Accounting choice doesn&amp;rsquo;t change the cash itself.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="4-company-guidance--why-first-time-numbers-matter"&gt;4. Company guidance — why first-time numbers matter
&lt;/h2&gt;&lt;h3 id="41-pearl-abyss-issued-quantitative-guidance-for-the-first-time"&gt;4.1 Pearl Abyss issued quantitative guidance for the first time
&lt;/h3&gt;&lt;p&gt;Quantitative annual OP ranges from Korean game studios are rare. This is the first.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FY26 guidance:&lt;/strong&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Range&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩879.0-975.4bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩234.9-240.6bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Crimson Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩644.1-734.8bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩391.4-402.8bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Operating profit&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩487.6-572.6bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;55.5-58.7%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;2Q guidance:&lt;/strong&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Range&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating revenue&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩271.3-324.7bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Black Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩47.1-48.2bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Crimson Desert&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩224.2-276.5bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating expenses&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩141.7-148.0bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Operating profit&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩129.6-176.7bn&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Operating margin&lt;/td&gt;
 &lt;td style="text-align: right"&gt;47.8-54.4%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="42-why-these-numbers-matter"&gt;4.2 Why these numbers matter
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;One: the company directly rebutted the 2Q-cliff concern.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The market&amp;rsquo;s biggest worry was the package-game pattern — concentrated revenue in launch quarter, sharp drop after.&lt;/p&gt;
&lt;p&gt;Company&amp;rsquo;s 2Q Crimson Desert revenue: ₩224.2-276.5bn. 1Q Crimson Desert revenue: ₩266.5bn.&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;2Q change:
Low end: 224.2 / 266.5 - 1 = -15.9%
High end: 276.5 / 266.5 - 1 = +3.8%
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;strong&gt;-16% to +4% — plateau, not cliff.&lt;/strong&gt; If the company is seeing this trajectory in internal sales data, the &amp;ldquo;1Q one-off&amp;rdquo; narrative weakens.&lt;/p&gt;
&lt;p&gt;2Q OP is guided ₩129.6-176.7bn, below 1Q&amp;rsquo;s ₩212.1bn. The reason isn&amp;rsquo;t the business — it&amp;rsquo;s &lt;strong&gt;performance-bonus accrual&lt;/strong&gt;. The company expects 2Q labor cost to roughly double vs. 1Q. Revenue holds; cost rises; OP falls. That&amp;rsquo;s expense structure, not a business deceleration.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Two: FY26 OP ₩487.6-572.6bn is well above prior market expectation.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Against the implicit pre-print expectation (~₩410bn):&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Low end ₩487.6bn - prior ₩410bn = +₩77.6bn (+19%)
High end ₩572.6bn - prior ₩410bn = +₩162.6bn (+40%)
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;This isn&amp;rsquo;t just &amp;ldquo;good print&amp;rdquo; — it&amp;rsquo;s a signal that &lt;strong&gt;annual earnings estimates themselves need to lift&lt;/strong&gt;. As sell-side updates models, the starting point of valuation work — including the &lt;a class="link" href="https://koreainvestinsights.com/post/pearl-abyss-shinhan-target-price-gap-analysis-2026-04-29/" &gt;earlier Shinhan target-price gap&lt;/a&gt; — shifts.&lt;/p&gt;
&lt;h3 id="43-can-guidance-be-trusted-at-face-value"&gt;4.3 Can guidance be trusted at face value?
&lt;/h3&gt;&lt;p&gt;The company explicitly flagged: &amp;ldquo;This guidance is based on current estimates under an uncertain operating environment, and actual results may differ materially from the figures shown.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;For guidance to be realized:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Crimson Desert needs to keep selling at 500K+ units/month through the second half&lt;/li&gt;
&lt;li&gt;Major updates / discount events need to sustain sales&lt;/li&gt;
&lt;li&gt;Operating costs need to stay within the guided ₩391.4-402.8bn range&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Any one breaking can pull the print below even the low end.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="5-lessons-from-the-prediction-series"&gt;5. Lessons from the prediction series
&lt;/h2&gt;&lt;h3 id="51-what-was-right"&gt;5.1 What was right
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Earlier analysis&lt;/th&gt;
 &lt;th&gt;Confirmed&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;1Q OP could exceed ₩200bn&lt;/td&gt;
 &lt;td&gt;✓ ₩212.1bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;OPM ≥45% was the key check line&lt;/td&gt;
 &lt;td&gt;✓ 64.6%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue-recognition is the central variable&lt;/td&gt;
 &lt;td&gt;✓ Company confirmed blended recognition&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cost structure might be lighter than expected&lt;/td&gt;
 &lt;td&gt;✓ Operating expenses at 35.4% of revenue&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Earnings-Week&amp;rsquo;s &amp;ldquo;highest surprise probability&amp;rdquo; call&lt;/td&gt;
 &lt;td&gt;✓ OP beat consensus by +48%&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="52-what-needs-revision"&gt;5.2 What needs revision
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Earlier assumption&lt;/th&gt;
 &lt;th&gt;Revised&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Revenue ₩395.0bn (gross-recognition lean)&lt;/td&gt;
 &lt;td&gt;→ Actual ₩328.5bn. Console net, PC net-of-tax. &lt;strong&gt;-17% gap&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Legacy-game revenue ₩90-97bn (EVE included)&lt;/td&gt;
 &lt;td&gt;→ EVE classified as discontinued. Continuing-basis legacy = Black Desert ₩61.6bn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Per-unit recognized revenue ~₩80,000 (gross)&lt;/td&gt;
 &lt;td&gt;→ Actual ~₩66,625 (blended)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;FY26 OP expectation ~₩410bn&lt;/td&gt;
 &lt;td&gt;→ Company guidance ₩487.6-572.6bn. &lt;strong&gt;Raise required&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="53-lesson"&gt;5.3 Lesson
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Revenue-recognition method is the hardest-to-forecast variable in game-company analysis.&lt;/strong&gt; Same units sold and same price can produce 30%+ revenue differences depending on accounting choice. &lt;strong&gt;OP, however, is much less variable across methods&lt;/strong&gt; — that&amp;rsquo;s why the OP direction was right even when revenue was wrong.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="6-valuation--updated-against-company-guidance"&gt;6. Valuation — updated against company guidance
&lt;/h2&gt;&lt;h3 id="61-eps-estimates"&gt;6.1 EPS estimates
&lt;/h3&gt;&lt;p&gt;Shares outstanding 64,247,855. Post-tax conversion ratio (OP → NI) assumed 70-75% based on 1Q actual (~74.5%) plus tax-rate and discontinued-operations effects.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;FY26 OP&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Tax conversion&lt;/th&gt;
 &lt;th style="text-align: right"&gt;NI&lt;/th&gt;
 &lt;th style="text-align: right"&gt;EPS&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear (guidance low end)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩487.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;70%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩341.3bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩5,313&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Base (guidance midpoint)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩530.1bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;72.5%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩384.3bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩5,982&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull (guidance high end)&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩572.6bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;75%&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩429.5bn&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩6,685&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Cross-check: Base EPS = 384.3 / 64.248M = ₩5,982 ✓&lt;/p&gt;
&lt;h3 id="62-what-the-current-price-implies"&gt;6.2 What the current price implies
&lt;/h3&gt;&lt;p&gt;May 12 close ₩52,800:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;EPS&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Current-price PER&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩5,313&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;9.9×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Base&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩5,982&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;8.8×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩6,685&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;7.9×&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Current price implies PER 8.8× on the guidance midpoint.&lt;/strong&gt; That looks low. The market discounts the multiple because of one concern: &lt;strong&gt;repeatability&lt;/strong&gt; — what if 2026 earnings are a one-off Crimson Desert launch year?&lt;/p&gt;
&lt;h3 id="63-per--scenario-grid-reference"&gt;6.3 PER × scenario grid (reference)
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;EPS scenario&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 10×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 12×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 14×&lt;/th&gt;
 &lt;th style="text-align: right"&gt;PER 15×&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Bear ₩5,313&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩53,100&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩63,800&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩74,400&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩79,700&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Base ₩5,982&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩59,800&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩71,800&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩83,700&lt;/strong&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;&lt;strong&gt;₩89,700&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Bull ₩6,685&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩66,800&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩80,200&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩93,600&lt;/td&gt;
 &lt;td style="text-align: right"&gt;₩100,300&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;This is &amp;ldquo;EPS scenario × PER multiple&amp;rdquo; arithmetic. PER 10× is closer to &amp;ldquo;single-package one-off&amp;rdquo; framing; PER 15× requires recognition as &amp;ldquo;a studio capable of running multiple successful titles.&amp;rdquo; Which multiple the market awards depends on 2Q guidance delivery, sales persistence, and DLC / platform-extension announcements.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="7-forward-price-triggers--by-sequence"&gt;7. Forward price triggers — by sequence
&lt;/h2&gt;&lt;h3 id="71-near-term--sell-side-eps-revisions-this-week-to-next"&gt;7.1 Near-term — sell-side EPS revisions (this week to next)
&lt;/h3&gt;&lt;p&gt;With print and guidance now public, sell-side models revise. Since company guidance (₩487.6-572.6bn) sits well above the prior market expectation (~₩410bn), EPS upgrades and target-price upgrades are likely.&lt;/p&gt;
&lt;p&gt;Price tends to respond to &lt;strong&gt;FY26 EPS revision magnitude&lt;/strong&gt; more than report headlines.&lt;/p&gt;
&lt;h3 id="72-may-15--1q-quarterly-filing"&gt;7.2 May 15 — 1Q quarterly filing
&lt;/h3&gt;&lt;p&gt;The full filing on DART includes cost-line detail, revenue-recognition footnotes, and balance-sheet detail. This is the key source for distinguishing &amp;ldquo;structurally light cost&amp;rdquo; from &amp;ldquo;temporarily deferred cost.&amp;rdquo;&lt;/p&gt;
&lt;h3 id="73-may-21-22--meritz-securities-ndr-non-deal-roadshow"&gt;7.3 May 21-22 — Meritz Securities NDR (Non-Deal Roadshow)
&lt;/h3&gt;&lt;p&gt;Yeouido-based 1:1 and group meetings with domestic institutions. First major opportunity for institutional models to update post-print. Post-NDR institutional flow can reset the share-price level.&lt;/p&gt;
&lt;h3 id="74-may-june--6m-unit-announcement"&gt;7.4 May-June — 6M unit announcement
&lt;/h3&gt;&lt;p&gt;Official latest unit count is 5M (April 15). Acceleration to 6M strengthens guidance credibility. Hitting FY26 Crimson Desert guidance (₩644.1-734.8bn) requires sustained add-on sales.&lt;/p&gt;
&lt;h3 id="75-august--2q-earnings"&gt;7.5 August — 2Q earnings
&lt;/h3&gt;&lt;p&gt;The single most important trigger. Delivering 2Q guidance (OP ₩129.6-176.7bn) weakens the &amp;ldquo;1Q one-off&amp;rdquo; narrative significantly. Missing the low end damages guidance credibility.&lt;/p&gt;
&lt;h3 id="76-tbd--dlc--platform-expansion"&gt;7.6 TBD — DLC / platform expansion
&lt;/h3&gt;&lt;p&gt;Pearl Abyss stated: &amp;ldquo;Researching ways to extend the game into different dimensions, including DLC.&amp;rdquo; Not a confirmed plan yet, but on-record. A paid expansion materially extends sales-cycle longevity — CD Projekt Red&amp;rsquo;s &lt;em&gt;Blood and Wine&lt;/em&gt; expansion (Witcher 3) launched ~18 months post-base and re-extended the title&amp;rsquo;s revenue curve as a comparable reference.&lt;/p&gt;
&lt;p&gt;Pipeline titles (DokeV in pre-production, Plan 8 in concept iteration) remain long-dated options. Premature to load them into base-case valuation.&lt;/p&gt;
&lt;h3 id="77-trigger-summary"&gt;7.7 Trigger summary
&lt;/h3&gt;&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Trigger&lt;/th&gt;
 &lt;th&gt;Timing&lt;/th&gt;
 &lt;th&gt;Importance&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Sell-side EPS upgrade reports&lt;/td&gt;
 &lt;td&gt;This week to next&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1Q quarterly filing (cost notes)&lt;/td&gt;
 &lt;td&gt;May 15&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Meritz NDR (institutional model updates)&lt;/td&gt;
 &lt;td&gt;May 21-22&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;6M unit announcement&lt;/td&gt;
 &lt;td&gt;May-June&lt;/td&gt;
 &lt;td&gt;High&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;2Q earnings&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;August&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;Highest&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;DLC / platform-extension announcement&lt;/td&gt;
 &lt;td&gt;TBD&lt;/td&gt;
 &lt;td&gt;Long-term core&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2 id="8-investment-thesis-update"&gt;8. Investment-thesis update
&lt;/h2&gt;&lt;h3 id="81-prior-thesis"&gt;8.1 Prior thesis
&lt;/h3&gt;
 &lt;blockquote&gt;
 &lt;p&gt;&amp;ldquo;Crimson Desert sells more than expected, and the market is slow to price it in.&amp;rdquo;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;h3 id="82-updated-thesis"&gt;8.2 Updated thesis
&lt;/h3&gt;
 &lt;blockquote&gt;
 &lt;p&gt;&amp;ldquo;Pearl Abyss now has 1Q numbers that confirm Crimson Desert&amp;rsquo;s commercial trajectory and FY26 guidance that partially dismantles the 1Q-one-off concern. The current price is PER 8.8× on the guidance midpoint — still low. For the market&amp;rsquo;s residual doubt (&amp;lsquo;is this earnings stream repeatable?&amp;rsquo;) to fully clear, 2Q sales persistence, the 6M unit milestone, and post-NDR institutional re-rating need to land. The real alpha resides in the window where that doubt resolves.&amp;rdquo;&lt;/p&gt;

 &lt;/blockquote&gt;
&lt;h3 id="83-invalidation-conditions"&gt;8.3 Invalidation conditions
&lt;/h3&gt;&lt;p&gt;This thesis can break:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;2Q Crimson Desert revenue undershoots the company-guidance low end (₩224.2bn) → cliff narrative returns&lt;/li&gt;
&lt;li&gt;2Q OPM collapses below 45% → cost-control failure&lt;/li&gt;
&lt;li&gt;6M-unit milestone meaningfully delays, Steam / console rankings deteriorate → sales-persistence damage&lt;/li&gt;
&lt;li&gt;Pure single-package monetization with no DLC / update extension → no PER expansion path&lt;/li&gt;
&lt;li&gt;DokeV / Plan 8 development schedule slips materially → multi-IP optionality fades&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="9-bottom-line"&gt;9. Bottom line
&lt;/h2&gt;&lt;p&gt;Pearl Abyss 1Q26 print is strong. OP ₩212.1bn, OPM 64.6%, +48% above consensus. The bigger development is FY26 guidance — OP ₩487.6-572.6bn, and 2Q Crimson Desert revenue at plateau (-16% to +4%) rather than cliff.&lt;/p&gt;
&lt;p&gt;As the market absorbs the numbers, sell-side EPS upgrades, the May 21-22 NDR, and post-NDR institutional repositioning can compound. Current price ₩52,800 = guidance-midpoint PER 8.8× — arithmetically low.&lt;/p&gt;
&lt;p&gt;But &amp;ldquo;looks low&amp;rdquo; becoming &amp;ldquo;confirmed undervaluation&amp;rdquo; requires verification — whether 2Q sales hold, whether 6M lands, whether costs stay within range. That sequence is what makes ₩70K-handle a reasonable level, and DLC / platform extension is what would unlock anything above. 1Q opened the door. What&amp;rsquo;s behind the door is determined by 2Q.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="faq"&gt;FAQ
&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Q: Is the 1Q OPM 64.6% sustainable?&lt;/strong&gt;
A: This margin mixes three effects: (1) prior-quarter R&amp;amp;D expense (structural, sustainable); (2) efficient launch-quarter marketing (partly one-off); (3) revenue-recognition method shrinking the apparent fee line (structural). The company&amp;rsquo;s 2Q guidance OPM is 47.8-54.4%, lower than 1Q because of performance-bonus accrual — not because the business decelerated.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Should one fully trust the company guidance?&lt;/strong&gt;
A: The company explicitly flagged &amp;ldquo;estimates under uncertain operating environment.&amp;rdquo; For the guidance to be realized: (a) Crimson Desert needs to sustain 500K+ units/month through 2H, (b) major updates need to support sales, (c) costs need to stay within the guided range. That said, this is the company&amp;rsquo;s first quantitative guidance, and the 2Q range (-16% to +4% vs. 1Q) is conservative on the upper end, both of which add credibility.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Why did consensus ₩143.5bn miss actual ₩212.1bn by so much?&lt;/strong&gt;
A: The consensus median was anchored in post-launch March estimates and hadn&amp;rsquo;t fully absorbed April sales data (5M units cleared) or the cost structure. Some sell-side estimates (Shinhan ₩254.7bn, Meritz ₩275.2bn) were closer to actual but the median update was slow.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Revenue -17% from prior estimate but OP +3% — how?&lt;/strong&gt;
A: Revenue recognition. Console deducts platform fees from revenue first, so revenue is lower-looking but the fee line in expenses is also smaller. Margin lifts. The same business can show 30%+ revenue divergence depending on accounting choice.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Why does 2Q OP guidance fall below 1Q despite revenue being held?&lt;/strong&gt;
A: Cost rises. The company expects 2Q labor cost to roughly double vs. 1Q — performance-bonus accrual on the 1Q print. Revenue holds at -16% to +4% but expense rises, so OP comes down. Not a business deceleration.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Is PER 8.8× really cheap?&lt;/strong&gt;
A: It&amp;rsquo;s low against both the Korean-market average and global game-studio peers. But the market discounts the multiple for the &amp;ldquo;repeatability&amp;rdquo; question — if Crimson Desert becomes a single-package one-off, FY26 earnings won&amp;rsquo;t recur. PER 8.8× is the multiple the market awards under that doubt.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Which trigger matters most?&lt;/strong&gt;
A: August 2Q earnings. Delivering the company guidance (OP ₩129.6-176.7bn) cleanly dismantles the &amp;ldquo;1Q one-off&amp;rdquo; narrative. Intermediate checkpoints are how May 21-22 NDR-driven institutional model updates land, and how the 6M-unit announcement paces between May and June.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q: Among DokeV / Plan 8 / DLC, which matters first?&lt;/strong&gt;
A: Short term, DLC. The company explicitly stated on-record that &amp;ldquo;DLC and ways to extend the game into different dimensions&amp;rdquo; are under research. CD Projekt Red&amp;rsquo;s &lt;em&gt;Witcher 3: Blood and Wine&lt;/em&gt; expansion, which extended the title&amp;rsquo;s revenue curve by 18+ months, is the comparable reference. DokeV and Plan 8 remain long-dated options not yet appropriate to load into base-case valuation.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This article is for research and informational purposes only and does not constitute investment advice. 1Q26 figures are from Pearl Abyss&amp;rsquo;s KIND (KRX) regulatory filing and 1Q26 Earnings Letter. Company guidance (FY26 and 2Q) is taken from the company&amp;rsquo;s IR materials, where the company explicitly states &amp;ldquo;based on uncertain estimates and actuals may differ materially.&amp;rdquo; Revenue-recognition method (console net / PC net-of-tax) is drawn from the company&amp;rsquo;s IR Letter narrative. Cost-line figures reference the IR Letter Appendix. CCP-divestment-related discontinued-operations loss is reflected in 1Q; cash-inflow effects flow more fully into 2Q. EPS / PER / scenario-grid in the valuation section are analyst estimates and may be incorrect. Analysis can be wrong. Data cut: May 12, 2026 KST.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: For research and information purposes only. Not investment advice. Names cited are for analytical illustration; readers should perform their own due diligence and consult licensed advisors before any investment decision.&lt;/em&gt;&lt;/p&gt;</description></item></channel></rss>